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After the end crusader kings 2
After the end crusader kings 2












However, if they declare war on you, many Catholic kingdoms and duchies will ally with you to help you win.Įconomic Disappointment: You start off with only about 70 gold, and your many personal levies needed to take Sicily will deplete that extremely quickly, and looting will not replenish your coffers fast enough. Picture: Muslim African Counties that will band together to stop you. Powerful Neighbors: Both the HRE and the Byzantine Empire are right next to your door, but worse, the Byzantine Empire has de jure claims on your land! Also, though not as likely, the Muslims in Africa and Sicily may band together to stop you from taking Sicily, or to take your well-deserved land off of you.

after the end crusader kings 2 after the end crusader kings 2

You have positive relations with your vassals, and any succession type is available, depending on your preference. Succession Laws are easy to change in Apulia, as you are independent and can choose any you want. Also, should you go to war with them for embargo or non territorial reasons, they will pay you a hefty sum should you win. Rich Neighbors: You are surrounded by merchant republics, which gain money quickly and will offer to give you that money in exchange for marrying women in your court, usually close family, but it can be distant family or even unrelated courtiers. (side note: It is recommended to educate your first and third son: Bohemond and Guy, as your second son Roger has the hunchback trait, as well as lower stats overall) Your first son is not under your education, so immediately change him to your character. A holy war for Sicily on several divided Muslim states on the island of Sicily can get you quite a bit of land, and while declaring holy wars, your chancellor can be fabricating claims on the isolated Catholic counties such as Amalfi, Salerno, Capua, and Neapolis.Īll of your children are still young, and you can educate them to become brilliant strategists. Robert also spawns in at 51 years old, but has no negative health traits and should live to his mid 60s unless assassination, illness, dying in battle, etc.Įasy access to early land. He does not however, have any genetic bonuses, harmful or helpful (With dlcs he sometimes spawns with the strong trait). Typically has roughly 18 in martial, and decent in all stats except diplomacy. Robert spawns as a brilliant strategist, and some decent traits.

after the end crusader kings 2 after the end crusader kings 2

The Duchy of Apulia is a decent starting place for many characters is 1066, with a fair chance of surviving until the end.Ībove average starting ruler, Robert de Hauteville.














After the end crusader kings 2